485 cards found.

Adventuring Gear

Artifact Equipment   {1} (1)

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer's essentials in a wild world.



Color Identity:
Printings:
Zendikar ()

Foreign Names:

Formats:

Adventuring Gear

Artifact Equipment   {1} (1)

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Zendikar ()

Foreign Names:

Formats:

Amphin Cutthroat

Creature Salamander Rogue   2 / 4   {3}{U} (4)

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
—Gor Muldrak, Cryptohistories



Color Identity: U,Blue
Printings:
Magic 2012 ()

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Amphin Cutthroat

Creature Salamander Rogue   2 / 4   {3}{U} (4)




Color Identity: U,Blue
Printings:
Magic 2012 ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.



Color Identity:
Printings:
Zendikar Expeditions ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.



Color Identity:
Printings:
Zendikar Expeditions ()

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Angel of Finality

Creature Angel   3 / 4   {3}{W} (4)

Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
"Better the dead depart utterly than be enslaved."



Color Identity: W,White
Printings:
Commander 2013 ()

Foreign Names:

Formats:

Angel of Finality

Creature Angel   3 / 4   {3}{W} (4)

Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
"Better the dead depart utterly than be enslaved."



Color Identity: W,White
Printings:
Commander Anthology ()

Foreign Names:

Formats:

Angel of Finality

Creature Angel   3 / 4   {3}{W} (4)

Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.



Color Identity: W,White
Printings:
Commander Anthology ()

Foreign Names:

Formats:

Angel of Finality

Creature Angel   3 / 4   {3}{W} (4)

Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.



Color Identity: W,White
Printings:
Commander 2013 ()

Foreign Names:

Formats:

Angel of Finality

Creature Angel   3 / 4   {3}{W} (4)

Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.



Color Identity: W,White
Printings:
Commander 2020 ()

Foreign Names:

Formats:

Angel of Finality

Creature Angel   3 / 4   {3}{W} (4)

Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.



Color Identity: W,White
Printings:
Commander 2020 ()

Foreign Names:

Formats:

Angel of Flight Alabaster

Creature Angel   4 / 4   {4}{W} (5)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.



Color Identity: W,White

Angel of Flight Alabaster

Creature Angel   4 / 4   {4}{W} (5)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.



Color Identity: W,White

Anthousa, Setessan Hero

Legendary Creature Human Warrior   4 / 5   {3}{G}{G} (5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.



Color Identity: G,Green

Anthousa, Setessan Hero

Legendary Creature Human Warrior   4 / 5   {3}{G}{G} (5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.



Color Identity: G,Green

Anthousa, Setessan Hero

Legendary Creature Human Warrior   4 / 5   {3}{G}{G} (5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.



Color Identity: G,Green

Anthousa, Setessan Hero

Legendary Creature Human Warrior   4 / 5   {3}{G}{G} (5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.



Color Identity: G,Green

Anthousa, Setessan Hero

Legendary Creature Human Warrior   4 / 5   {3}{G}{G} (5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.



Color Identity: G,Green

Anthousa, Setessan Hero

Legendary Creature Human Warrior   4 / 5   {3}{G}{G} (5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.



Color Identity: G,Green

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485 cards found.